With the code below we will mimic the behavior seen with “Half-Life 2: Episode 2” so we can use exec 360controller and exec undo360controller. Creating such a configuration file is easy, simply use a text editor like TextWrangler to create a plain text file with the (example) content below. Tip: First try exec 360controller in the developer console before proceeding with these steps – it might already work!įor these two, we will need to define a configuration file (which can also be used with the other games to customize the controls). To disable the controller, type: exec undo360controller Half-Life 2 and Half-Life 2: Episode One To enable the controller, type in the developers console (~): exec 360controller These Valve games come with XBox 360 controller support build in. Half-Life 2: Episode 2, Portal, Team Fortress 2, and Left 4 Dead Once enabled (your game will remember next time you start the game), use the “ ~” key (tilde) during game play, or in the main screen, to get to the console. Check the option “ Enable developer console (~)” and click “ Apply“.
From the main menu select “ Options” “ Keyboard” and click the “ Advanced” button.It didn’t take much effort to find this Knowledge Base Article at Steam, concerning the use of a XBox 360 Controller on Mac with Source games (Half-Life is a so called “Source” game by Valve).įirst we need to get into the so called “Developer Console”, which is relatively easy for most Valve games. Well, I’m a Steam user, so the first thing I’d like to test are some of my favorite games like the “Half-Life 2” series – yes, I know it’s OLD, but I just love the Half-Life games and Half-Life 3 is still not available (I honestly doubt it will ever see the day of light, but I’m still hoping) … Step 4 – Playing Source (Valve) games on your Mac
MacOS X – Xbox 360 Controller Preferences
UPDATE: There is a 360 Controller driver that is being actively maintained, a fork of the original project, you can get it from GitHub as well: For this, seemingly abandoned driver, you’d need some tricks to get it to work under Yosemite – which is related to new “rules” concerning the use of Kext’s (Kernel Extensions). And there is such a think in this case.Ĭolin Munro, at TattieBogle, released a driver as early as 2006, which appears not to have been updated since 2012. So we require a driver created by another party.
Unfortunately, Microsoft, doesn’t feel the need to supply drivers for Mac users for their hardware, which is unfortunate and leaves the user with the mess to solve by themselves.
We’re hoping a future software update will change this and recognise them as a single controller, but if we’re being realistic, it probably won’t happen.Īlthough it won’t be the full experience, you can still use the controllers to play simpler macOS based games, and below we explain how to connect Nintendo Switch Joy-Con controllers to Mac.MacOS X does not natively come with drivers for the XBox 360 controller, which makes sense, it’s not their responsibility to provide hardware drivers for 3rd party hardware manufacturers, especially when they choose to swerve away from standards … This should be fine for simpler side-scrollers that only require a single analogue stick, but you won’t be able to play the likes of Rocket League which requires a full controller. There’s also another issue for those planning to use Joy-Cons to play games on macOS: the two parts of the controller are registered as two separate controllers.
Why?Īccording to TechCrunch, it’s due to the Bluetooth controller specification used by iOS, meaning it’s not compatible with the Joy-Cons nor the Pro controller. While iOS fans might be getting excited at this point, we’re sad to say that the Joy-Cons are not compatible with the iPhone or iPad.